There are three major costs to a 3D animation project, the modeling and setup labour and the time it takes to compute the animation.
– Moving parts, people, and vehicles
Animations are generally made up of a moving 3D camera, moving people, moving vehicles with a stationary set. The more complex the moving parts become, the more you can expect to pay for a render.
– Length of animation
The duration of an animation is a significant factor in the price. As animation length increases, the price will increase. As a general rule, longer animations are needed to show more elements and generally require more labor and render time.
‘Quality’ in 3D animation is defined by two components: resolution and realism. Resolution is pretty straight forward. Simply put, it is the dimensions of the animation: the difference between DVD quality and HD quality and now as high as 8K. The general rule is the higher the resolution of the animation the crisper and clearer the image quality will be and along with that the longer rendering times. Having high resolution can impact the overall price of your project.
– Render time
‘Quality’ in 3D animation is defined by two components: resolution and realism. The resolution is pretty straight forward. Simply put, it is the dimensions of the animation: the difference between DVD quality and HD quality and now as high as 8K. The general rule is the higher the resolution of the animation the crisper and clearer the image quality will be and along with that the longer rendering times. Having high resolution can impact the overall price of your project.
Most animations have a frame rate of around thirty frames per second. If each frame requires ten minutes to render, adding just one second of animation can require an additional five hours of rendering. Adding one minute of animation could add twelve and a half days of rendering time on one computer. The same extrapolation can be done when factoring rendering resolution as well. Animations are rendered on clusters of computers to address long computing times, but the purchase or rental of these computers adds expense.
Realism is somewhat more complicated and it might help to first explain how it is created. Realism is achieved through a combination of the 3D rendering software settings, along with the setup of the 3D scene. In other words, realism really depends on the setting utilized, and the skills of the artist, to create the desired realism of the scene. Putting aside the setup of the scene, one thing to keep in mind is the more realistic the settings, the longer it will take to compute the animation. The software is simulating the real-world flow of light, which is extremely complicated. Simulating the interaction of light between objects takes very complex calculations and takes the computer a long time to complete.